Changelog
18 Dec 2020
- Improved player collisions
- Fixed jerky camera movement on spawn
- Fixed rubber banding issues when playing with a high ping
17 Dec 2020
- Tightened up movement system
- Increased movement speed and acceleration a bit
- Migrated servers to new host
- Bug fixes
21 Feb 2019
- Added light and heavy turrets
- Light turret is unlocked at level 11, heavy at 18
- Players can only place 3 turrets at a time
- Heavy turret has higher damage and range but a slightly lower fire rate
14 Feb 2019
- Buffed shovel and hammer damage
- Nerfed sledgehammer and pickaxe damage
- Increased pond capacity by 20%
- Added notification warnings before getting kicked for inactivity
- Fixed occasional false respawn level and money amount
- Fixed another server crash bug
Turrets coming next week! Check discord for some dev screenshots in the next few days.
11 Feb 2019
- Buffed blowtorch damage on trees and wood fences
- Fixed pipes not carrying liquid at map boundaries
- Fixed game window not showing completely if zoom is under 100%
- Fixed pipe liquid state not showing correctly after placing purifiers.
6 Feb 2019
- Improved melee combat and collisions
- Added a featured YouTuber link (email me your Gallons.io videos get your channel shown here).
- Added a hud button which triggers the chat box
- Fixed bug where color selection wasn't detected
- Made the minimap player icon color match the selected color
- Fixed a server crash bug
4 Feb 2019
- Fixed bug where servers reported they were full when they weren't
- Base pumps now heal themselves when liquid flows into them
- Fixed numerous client crashes/blank screen bugs
31 Jan 2019
- Added a chat system (press enter to type & send a message)
- Reordered the scoreboard to rank players by gallons per second instead of total gallons
- Increased the max level to 25, unlockables will occur every couple of levels up to 20
- Buffed the heater bonus to x1.5 gallons/sec
- Buffed the filter bonus to x2.0 gallons/sec
- Buffed the purifier bonus to x3.0 gallons/sec